Errrr, the canon version being the collectable cards?
-Alfred
I’ve noticed that I’ve been slacking on the rate at which previews have been being posted. With school, games, and whatnot I get distracted rather easily. So We’ll be moving on to a different way of handling previews. Instead of giving little blurbs about the cards I’ll simply post them since the only reason I slack on the posts is because I don’t want to take the time to think of the short assessments. Anyway, we’ll be starting Rarity now so Have fun.
-Alfred
Whoa half closed eyes are scary. May change this…
-Alfred
Rainbow Dash’s special and a devastating one at that. In both Iron Pony and Adventure games this card is amazing. Auto completing Adventures is powerful especially if it can do it for cheap which is not hard with this card. On top of that if you can turn the event into a “Competition” it is free. Potent in many ways and devastating to boot,
-Alfred
Today we have an interesting pump for Rainbow Dash that also can be devastating during an Iron Pony Competition. Filly Flash nets Rainbow Dash a monstrous pump late game depending on the amount of qualifying cards in your discard pile. You may not want to play it during Adventure game because you must pick another character who has to discard a card from their hoof. As a hand control type of card in Iron Pony Competitions though itβs really effective.
-Alfred
There is another follower asking about the same thing. Perhaps if you could provide a tumblr profile or email where we could talk about these things. Thanks.
-Alfred
Today we have an Ongoing Action, one of the few in the initial set. It requires the keyword “Competitive” and Benefits Rainbow Dash more than any other character. Simply put it gets a counter every time you fail an Event and in turn gives you +1 to an Element of your choice. At max efficiency it gives you +5 to any Element. Not the best card but if you have a couple in play it can greatly boost your capabilities.
-Alfred
Beta testing will eventually be released here…Watch this site for information.
-Alfred
A card that is much better for Iron Pony Competitions than for Adventure game play. Since Adventure you’re working together you probably won’t be playing this much in those game types. Alternatively, when you play this on an all Pegasus team during an Iron Pony Competition you get the benefit of the Event becoming a “Competition”, as well as the subtractions if you’re lucky and your opponent has no Pegasus. -6 to all Elements can really hurt depending on the Situation.
Merry Christmas all!
Perhaps. That’s not a bad idea.
-Alfred
This is the best place for news. Or our Facebook page. Also thanks for the interest.
-Alfred
Today we have a powerful card for Pegasi but even better for “Aerial Ace” Characters. Draw 2 or gain 2 for no Friendship is great, but being an “Aerial Ace” gives this card so many more options.
-Draw 2 Gain 1
-Draw 3
-Gain 2 Draw 1
-Gain 3
That’s a very versatile effect.
Today we have a pretty straightforward card. Competitive Nature is great in any deck that relies on competitions to function. Only “Competitive” Characters can use it however it gives them a distinct advantage during certain Events. It gives the current event “Competition” which a few “Competitive” cards need to function. Next it grants a +2 Bonus to all Elements. Finally, Rainbow Dash nets +1 card from it so it safely replaces itself. Not the best card but it does open many options.









